#ifndef _text_h_ #define _text_h_ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Here's a struct for a piece of displayable text. This is an obvious variant * * of the conventional C "string" structure with a few extra fields. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #define Text struct __Text__ Text { char* t; /* The text string */ int l; /* Length */ int m; /* Allocated */ int p; /* Position (pitch) code */ float x; /* X position relative to left staff edge */ float y; /* Y position relative to bottom staff line */ }; extern char* TextStr(Text*tp); extern int TextAppend(Text*tp,char*st); extern int TextInit(Text**tpp,int len); extern void zapText(Text*tp,char*dsc); #endif